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Description[]

Stats2

The Status Menu is the only way to modify your character's abilities. Status Points are given upon Leveling up, and affect each class differently.

Str[]

Strength is the primary stat for Azure Knights, Combat Summoner, Alokens, and Bagi Warriors.
It is also a secondary stat for Incar Magicians, Domination Summoners, Concerra Summoners, Segrupiers, and Segita Hunters.
Strength increases the player's Physical Damage.

Dext[]

Dexterity is the primary stat for Segita Hunters. It is also a secondary stat for Azure Knights, Combat Summoners, Alokens, Concerra Summoners, Segneles, Segurpiers , and Bagi Warriors.
Dexterity increases the player's Long-Range Attack, Physical Damage (in some classes) Guard, and Block.

Heal[]

No weapons have a requirement for Heal, but all classes should increase it, as it increases survivability in PvE, and PvP alike.
Heal increases a player's Health and PK Shield.

Spr[]

Spirit increases Magic Attack and the maximum Mana Points. It is the primary stat for Incar Magician, Vicious Summoner and Concerra Summoner using Staff, Segurpier and Segnale. It is not a secondary stat for any classes.

Atk[]

Pysical Damage also known as Close-Ranged Attack is any damage that you do with your weapon by directly using your body. Most classes do exclusively close-range damage with their skills. All classes are capable of basic melee attacks, despite some being far less efficient than others.

Long-Range[]

Long-Ranged Attack is a slightly more rare type of attack, involving ranged attacks as opposed to melee ones, such as shooting an arrow from a Bow.

Def[]

Defense is a measurement of your ability to resist physical damage. This is directly affected by Armor and the Heal stat.

Magic Resis[]

Magic Resistance is a measurement of your ability to resist all magical damage.

Fire Res[]

Fire Resistance is a measurement of your ability to resist all fire-based attacks.

Ice Res[]

Ice Resistance is a measurement of your ability to resist all ice-based attacks.

Lightning Res[]

Lightning Resistance is a measurement of your ability to resist all lightning-based attacks.

Poison Res[]

Poison Resistance is a measurement of your ability to resist all poison-based attacks.

Curse Res[]

Curse Resistance is a measurement of your ability to resist all curse-based attacks.

Hit[]

Hit Rate is a measurement of your chances to hit an enemy in combat.

Critical[]

Critical Rate is a measurement of your chances to perform a Critical Attack, which does, by default, 150% damage. The damage done by a critical is affected by Vitality.

Block[]

Block Rate is a measurement of your chances to block an enemy's attack completely, taking no damage.

Guard[]

Guard is a game mechanic that gives you a chance to reduce the damage the previous hit inflicted on you. The Guard Rate can be affected by skills and items

Vitality[]

Vitality affects the amount of damage done by Critical Attacks and the amount of damage decreased by Guard.

HP[]

Displays your Health Points in Currant HP/Max HP format.

MP[]

Displays your Mana Points in Currant MP/Max MP format.

Shield[]

Displays your PK Shield in Currant Shield/Max Shield format.

Stat information Table[]

Class Azure Knight Segita Hunter Incar Magician Vicious Summoner Segnale Bagi Warrior Aloken Concerra Summoner Segeuriper
HP per level 38 34 30 36 28 56 37 36 36
MP per level 8 7 14 11 12 8 9 11 10
HP per 1 Con Point 28 26 22 24 22 32 27 24 25
MP per 1 Spr Point 6 5 10 8 9 6 7 8 8
Minimum Defeat Rate 10 15 14 12 12 10 13 14 12
Maximum Defeat Rate 40 40 40 40 38 40 40 40 38
Maximum Block Rate 50 50 50 50 50 50 50 10 50
Maximum Guard Rate 50 50 50 50 50 50 50 50 50
Phys. Damage Rate against Players 35 35 20 45 30 30 38 45 40
Mag. Damage Rate against Players 15 15 35 38 20 15 15 38 25

Still missing information, obviously, but will edit it later.

Adjust Status Points[]

To open the Adjust Menu click at Points

Displays

Interface Interface Assignment

Status Menu

  • Settings to adjust the Status Points of your character

Reset Status Points[]

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