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Introduction[]

NOTE: THIS PAGE IS NOT ACCURATE AT ALL! I WILL BE CORRECTING IT AS SOON AS I CAN. DO NOT USE THIS PAGE FOR ACCURATE INFO. Dahalonut 07:41, June 18, 2012 (UTC)[]

Risnersummoner

Vicious Summoners have become experts in using evil to fight evil! They control monsters to help the human race in the battle against Karon itself. The magic of the Summoners came from the fusion of Incar traditions and the dark arts of creatures from other realms. They declare allegiance to no one in particular and would only call a temporary alliance if they themselves benefit from it. All Summoners travel the road they call "The Black Path". Possessing incredible power, they traverse the boundaries of the dark arts in their quest to dominate all evil. Battle-hardened and cunning, they are feared by both ally and foe.



General Class Hints[]

  • Summoners are generally an evasive class, and should be treated as such. there is no shame in going invisible and running away if you survive.
  • Sword Summoners are capable of summoning chakras if they are willing to use some Stat Points in SPR for a Staff's requirements, and raising Vicious Mastery to the required level to level up the Chakras.
  • Summoners are very capable of soloing in PvE, but are even more powerful in a party. Segneles and damage dealers, as well as tanks are generally recommended partners, but any other class can help you out.
  • A Summoner should choose only one combat tree to up skills in, either Combat or Domination. They will otherwise be very weak in both. Upping some skill in the other, not-main tree is OK, however, the more he spread his skill-points out, the weaker his main skill-tree gets. If he chooses to try and wield both staff and Twinsword in currant levels,he will have an extreme amount less HEAL because of the str/spr/dext requirements of swords/staves.


Summoner and Their Skills[]

Summoners are able to use two completely different skill-sets: Combat and Domination.

Swordsummoner

Combat/Twin-Blade involves melee and ranged physical-damage attacks. This build is very fast and strong, and is capable of overlapping certain skills. This build specializes in constant damage and evasion, not allowing an enemy to attack back. Twin blade has several ranged attacks, whach can be used before an enemy gets within strinking distance. If an enemy does get in melee range, the summoner has a larger number of melee weapons to kill up close. The summoner also has the ability to go invisible to enemies for up to 3 minutes, and are also able to teleport to distant enemies, causing them to lose target and/or sight of them.

Domination/Staff Summoners use very powerful ranged poison-based attacks to slow and quickly kill enemies before they can get in melee distance, and are generally useful in fortifying a certain area and defending it. They are also able to summon chakras, which grant very strong buffs to them and their party members within the range of their effect.

Both weapon builds are able to summon minions, which serve as both extra damage and a damage tank, with later ones having skills all their own, as well as a separate tree that has number of other skills which both builds use.


Skill Tables[]

Domination Skill Table[]

-*-Note-*-: All skills in this table, except Chakras, are poison-based, and require a Staff to use (including Masteries).

-*-Note 2-*-: Chakras will ALWAYS require the previous chakra (or in the case of Resistance Chakra, the Mastery) to be the same level the chakra being leveled will be when increased. (Example: To increase Force Chakra to Lvl. 5, you need to have Resistance Chakra at least level 5)

Domination Skills
Skill Name Required Level Description Skill Cooldown(seconds) Buff/Debuff Duration Previous Skill Required
Viciousmastery
Vicious Mastery
7 A passive buff that increases your poison damage and resistance. -- +30% Poison damage at Skill LvL 10 --
Evoltshot
Evolt Shot
7 Simple single-enemy attack that shoots a small poison projectile that hits once. 1 -- --
Viciousthorn
Vicious Thorn
16 1-4: Summons a small thorn from the Otherworld that has a chance to slow an enemy.

5-9: Summons a larger thorn from the Otherworld that has a chance to slow an enemy.

10:Summons a huge thorn from the Otherworld that has a chance to slow an enemy.

L1-4: 5s L5-9: 5.5s L10: 6s ~5s Evolt Shot Lvl. 1
Venomlight
Venom Light
16 Basic 2-hit small AoE with fast cooldown. 4s -- Vicious Mastery Lvl. 1
File:Resistchak.jpg
Resistance Chakra
22 Summons a chakra that increases the Summoner and party member's elemental resistances within a set radius of the chakra. 1s 60s Vicious Mastery Lvl 1-10
Incresepois
Increase Poison
28

1-4: Summons a single totem that seeps poisonous fog after 1 second of being planted, causing a small AoE, and decreasing --- .

5-9: Summons 2 totems that seep poisonous fog after 1 second of being planted, causing a medium 2-hit AoE, and decreasing --- .

10: Summons 3 totem in a triangle that seep poisonous fog after 1 second of being planted, causing a large 3-hit AoE, and decreasing ---

-- 1-4: 6s 5-9: 8s 10: 12s
File:Removecurse.jpg
Remove Curse
46 Has a chance to remove any debuff from a target, including burning, lightning, freezing, poisoning, bleeding, Stun, or Sleep 5s -- Venom Light Lvl. 1
Summonghost
Summon Ghost
46 Small 4-hit AoE that decreases hit enemy's Vitality. 8s ~10s
File:Forcechak.jpg
Force Chakra
46 Summons a chakra that increases the Summoner and party member's Critical Rate and Vitality within a set radius of the chakra. 1s 60s Resistance Chakra Level 1-10
File:Antireschak.jpg
Anti-Resistance Chakra
Summons a chakra that decreases any enemy's elemental resistances within a set radius of the chakra. 1s 60s Force Chakra Lvl. 1-10
Infected
Infected Earth 64
Medium to large AoE, causing damage and inflicting a Healing Amount debuff 12s Lvl.1
File:Powerchak.jpg
Power Chakra
73 Summons a chakra that increases the Summoner and party member's Damage and Defense within a set radius of the chakra. 1s -- Force Chakra Lvl. 1-10
Hellburst
Hell Burst
82 Summons the Grim Reaper, who deals a large 6-hit AoE. 16s -- Infected Earth Lvl.1
File:Recall.jpg
Recall
Causes the targeted Party Memeber (or the summoner himself, if self-targeted) to become invincible and be teleported to the caster's location. 3s Lvl.1
Palpus
Palpus
92 Summons Palpus, who causes a huge 3-hit AoE, with the first having a chance of Skill Lock, and the last decreasing poison resistance and movement speed of targets. 18s Skill Lock: 2s Poison/Speed Debuff: ~10s Hell Burst Lvl.1
File:Unpowerchuk.jpg
Un-Power Chakra
92 Summons a chakra that decreases any enemy's defense and all attack types within a set radius of the chakra. 1s 60s Anti-Resistance Chakra Lvl. 1-10
File:Terriblerain.jpg
Terrible Rain
102 Causes a downpour of poison, causing a 4-hit AoE that causes hit enemies a poisoning Debuff and increasing a Summoner's physical resistance. 18s Debuff:1-10% HP per second for -- seconds. Buff: 10~30% physical resistance: 3 seconds Palpus Lvl.1

Combat Skill Table[]

-*-Note-*-: All skills in this table, physical-based, and require a Twinsword to use (including Masteries).

Domination Skills
Skill Name Required Level Description Skill Cooldown(seconds) Buff/Debuff Duration Previous Skill Required
Twinmastery
Twin Mastery
7 A passive buff that increases your defense and physical attack. -- +30% Def and Attack at Skill LvL 10 --
Bladespin
Blade Spin
7 Simple single-enemy attack that hits the selected enemy three times. 3s -- Twin Mastery Lvl 1
Spiritdag
Spirit Dagger
16 1-3: Summons a single sword from the Otherworld that hits distant enemies once.

4-5: Summons two swords from the Otherworld that hits distant enemies once each. 6-7: Summons 3 swords from the Otherworld that hits distant enemies once each. 8-9: Summons 4 swords from the Otherworld that hits distant enemies once each. 10: Summons a spinning wheel of blades, from which the Summoner throws 4 swords, than throws the wheel, making a 5-hit attack.

L1-3: 1.8s L4-5: s L6-7: s L8-9: s 10: s -- Blade Spin Lvl. 1
Devilswing
Devil Swing
16 Very fast 7-hit attack on single target. varies -- Spirit Dagger Lvl. 1-9
Wind Runner 22 Increases movement speed for a set duration. Lvl 1-10
Bladedance
Blade Dance
42 -- 1-4: 6s 5-9: 8s 10: 12s
File:Removecurse.jpg
Remove Curse
46 Has a chance to remove any debuff from a target, including burning, lightning, freezing, poisoning, bleeding, Stun, or Sleep 5s -- Venom Light Lvl. 1
Summonghost
Summon Ghost
46 Small 4-hit AoE that decreases hit enemy's Vitality. 8s ~10s
File:Forcechak.jpg
Force Chakra
46 Summons a chakra that increases the Summoner and party member's Critical Rate and Vitality within the set radius of the chakra. 1s 60s Resistance Chakra Level 1-10
File:Antireschak.jpg
Anti-Resistance Chakra
Summons a chakra that decreases any enemy's elemental resistances within the set radius of the chakra. 1s 60s Force Chakra Lvl. 1-10
Infected
Infected Earth 64
Medium to large AoE, causing damage and inflicting a Healing Amount debuff 12s Lvl.1
File:Powerchak.jpg
Power Chakra
73 Summons a chakra that increases the Summoner and party member's Damage and Defense within the set radius of the chakra. 1s -- Force Chakra Lvl. 1-10
Hellburst
Hell Burst
82 Summons the Grim Reaper, who deals a large 6-hit AoE. 16s -- Infected Earth Lvl.1
File:Recall.jpg
Recall
Causes the targeted Party Memeber (or the summoner himself, if self-targeted) to become invincible and be teleported to the caster's location. 3s Lvl.1
Palpus
Palpus
92 Summons Palpus, who causes a huge 3-hit AoE, with the first having a chance of Skill Lock, and the last decreasing poison resistance and movement speed of targets. 18s Skill Lock: 2s Poison/Speed Debuff: ~10s Hell Burst Lvl.1
File:Unpowerchuk.jpg
Un-Power Chakra
92 Summons a chakra that decreases any enemy's elemental resistances within the set radius of the chakra. 1s 60s Anti-Resistance Chakra Lvl. 1-10
File:Terriblerain.jpg
Terrible Rain
Causes a downpour of poison, causing a 4-hit AoE that causes hit enemies a poisoning Debuff and increasing a Summoner's physical resistance. 18s Debuff:1-10% HP per second for -- seconds. Buff: 10~30% physical resistance: 3 seconds Palpus Lvl.1

Alteration Skill Tree[]

NOTE: This skill tree is not a skill tree of its own; it is used to supplement the other skill trees. Upping ONLY this tree is HIGHLY not recommended.

Honor Skills
Skill Name Required Level Description Weapon Required Hits Inflicted Debuff Effect/Duration Previously Required Skill
File:CrossHack.jpg
Cross Hack
1 A melee 2-hit single-enemy attack.
Fishing Mastery 1 Allows a user to Fish.
File:BloodBats.jpg
===
4 A 3-hit linier piercing poison-based attack that deals damage and has a set chance of restoring a large amount of health back to the Summoner.
File:SkinofForeginRealm.jpg
Skin of Foregin Realm
Increases a Summoner's defense, and causes a set amount to be reflected to the enemy who hit them. Both values increase as the skill is leveled.
File:CaneHawk.jpg
Cane Hawk
A large, poison-based single-hit AoE cast directly around the Summoner. This skill also adds an Accuracy buff.
Helion's Blessing 160
Helion's Will 170
Helion's Convictions 180

Trans-Up Skill Tree[]

Note: The first 2 skills of this tree can only be earned after completing the 131 Trans-Up quest. Also, like the Alteration tree, this skill tree is not independent; it is also used to supplement other main builds.

Trans Skills
Skill Name Required Level Description Weapon Required Hits Inflicted Debuff Effect/Duration Previously Required Skill
File:Summy Trans buff.jpg
Barad
131 Increases all a Summoner's stats by 50, adds damage, critical rate, accuracy, and all elemental resistances for up to 3 minutes.
File:Fury Explosion.jpg
Fury_Explosion
Makes a summoned minion explode, causing a very large, very damaging AoE. This also adds a buff to the summoner that increases defense and elemental resistances for ~5 seconds, and stuns an enemy for 2 seconds, making them unable to move, as well as adding a debuff that decreases their ?????????????????.
File:Familiar Spirit.jpg
Familiar_Spirit
133 Large, 3-hit poison-based AoE.
File:Soul Link.jpg
Violence Flick
135 Allows a summoned pet to absorb a percentage of the damage the Summoner receives, the amount increasing as the skill level does.
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