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Azure Knight, the way of a true swordsman. They have kept their traditions over hundreds of years for theirs is the way of battle, of discipline, of sacrifice and abnegation. They work on their skills for many years. Through the ages, the Azure Knights went beyond merely mastering their bladed weapons, actually being able to merge their spirit to their weapons,unleash their power and energies through the weapons they wield. They believe in honor, discipline, fidelity and self-sacrifice as the backbone of a life spent defending something very precious. By fighting for Trieste and all the people in her realm, it is this purity of intent that defines them as a superior race.

General Class HintsEdit

  • Azure Knights are a mainly melee class.
  • Knights have several specialized areas: Dual Weilding, 2 handed weapon knights, and one-handed-weapon and shield knights. Each build is effective, but quite different, in fighting styles. Differences are addressed in the next section.
  • Since Azure Knights have to party often its advisable you to make lot of friends. Segneles and ranged damage dealers are generally recommended partners, but any other class, or even otther Knights, can help you out.
  • A knight has 3 basic weapons that have are either 2-handed or 1-handedL Swords, Axes, and Maces, in addition to Shields. Each weapon has different abilities when used with the build. The first skills, the Mastery, allows you to use that weapon more efficiently. Some skills grants special buffs, debuffs or other effects for each specific weapon and that weapon only. A Knight can learn and master several skill-sets at once if he wants; its not a pick-one-only scenario. However, the more he spread his skill-points out, the weaker each skill-tree gets.


Armor Weapons Misc

The Knight and His SkillsEdit

The following are the skill trees available to the knights. Most can be mixed and matched with each other, resulting in unique skill-sets for each knight:

Protection: The 1-Hand/Shield KnightEdit

The Protection knight wields a 1-Hand Axe/Mace/Sword and Shield, and has very high survivability. His play-style involved using buffs and high natural defense to survive enemy attacks, and stuns and fast attacks to defeat them. This is countered by the fact that they are the lowest damage-dealers of any knight build.

Destruction: The 2-Hand KnightEdit

This kind of knight wields an over-sized Great Weapon, and focuses more on doing damage and weakening his opponent then his own defense. This build has major damage and critical potential, but lower defense then either other build. This knight's goal is to debuff and quickly kill opponents with his high critical rate and strong, fast attacks.

Duel:The Dual WieldersEdit

Azure Knights with dual 1-Hand Axes/Maces/Swords hits fast and hard. He breaks an opponent's skills before he can even use them. The negative sides of a Duel build is that it require 2 1-Hand Weapons, which means having to socket and fortify (or buy) 2 of them. Duel-wielders have less defense then a Protection knight, yet more then a Destruction knight. They have several ranged, high damage moves, but most moves are melee and multiple attacks. The point of Duel Knights is to not let an enemy fight back through constant attacks.

Skill TablesEdit

Protection Skill TableEdit

Protection Skills
Skill Name Required Level Description Previously Required Skill
Sword mastery
Sword Mastery
7 A passive buff that increases your damage with any 1-hand weapon.(Does not affect duel wielding) None
Bleed Slash
7 Simple single-enemy attack that uses the weapon to hit the enemy twice. Sword Mastery Lvl 1
Sword Defense
16 Adds a buff that increases a Knight's defense, and grants an additional weapon-specific buff. Sword Mastery Lvl. 1
Shield master
Shield Mastery
16 Passive buff that increases the base defense granted by wielding a shield. None
Shield Shove
22 Single-enemy attack that concentrates your weight on the shield, dealing strong damage and a chance to stun the enemy. Shield Mastery Lvl. 1
Skill Agility
28 Passive buff that increases block rate of the Knight while wielding a shield. None
Skill Counter Hit
Counter Hit
34 Single AoE attack that varies 3-6m in size dependent on skill level and human enemies' camara rotates 90 degrees, untargets Knight and cannot retarget for 3 sec.Sword Mastery Lvl. 1
Blind Jab
46 Single-enemy attack that quickly strikes an enemy with both the weapon and the shield, and largely increasing the Knight's defense for a short duration.Shield Shove Lvl. 1
Faedon Launch
46 Single-enemy attack that makes the Knight lunge at and pierce the enemy with his weapon, damaging internal organs and reducing max HP for about 10 seconds Counter Hit Lvl. 1
Skill Protection Sanctuary
Protection Sanctuary
55 Creates a large AoE protection field that reduces any damage taken by a given percentage, dependent on the skill's level. Shield Mastery Lvl.1
Air Smashing
55 A rapid 6-hit attack on a single enemy, with the final hit lunging the Knight out of melee range. Faedon Launch Lvl. 1
Skill Sharpen Spirit
Sharpen Spirit
64 Increases Str. and Dext. stat for the Knight and all Party-mates in the casting range, as well as a weapon-dependent buff. Sword Defense Lvl.1
Skill Point Target
Point Target
64 A Party-Buff that makes the Knight point out a target to allies. If allies clicks the icon that appears on their screen, they and the Knight are granted a buff that increases all damage types, Critical Rate, and Accuracy, and target the enemy. Protection Sanctuary Lvl. 1
Skill Bounce Defender
Bounce Defender
73 A 3-hit AoE that grants the Knight and any Party Members in the range of the final attack a buff that increases resistance to monster attacks. Blind Jab Lvl.1
Skill Health Spirit
Health Spirit
82 Increases the Heal stat for the Knight and all Party-mates in the casting range, as well as a weapon-dependent buff. Sharpen Spirit Lvl.1
Skill Taunt Bash
Taunt Bash
91 A huge single AoE that also grants a temperary buff against monster attacks to the Knight. Air Smashing Lvl. 1
Skill Air Spirit
Air Spirit
91 Increases the running speed for the Knight and all Party-mates in the casting range, as well as a weapon-dependent buff. Health Spirit Lvl. 1
102 This skill trades physical attack for PK resistance on the targeted character. Bounce Defender Lvl. 1

Destruction Skill TableEdit

Destruction Skills
Skill Name Required Level Description Required Weapon Previously Required Skill
MaceMastery Two-Hand Mastery 7 Increases the basic damage of all 2-hand weapons. Great Weapon None
Furious Bash
7 A basic single-enemy attack. Great Weapon Two-Hand Mastery Lvl.1
Two-Hand Advance
16 Increases the basic critical rate of the Knight. Great Weapon None
Achilles' Tendon
16 A single-enemy attack that slows an enemy's movement. Great Weapon Two Hand Mastery Lvl. 1
Triple Attack
22 A simple, small 3-hit AoE. Great Weapon Achilles' Tendon Lvl. 1
Armor Breaker
28 A single-enemy attack that reduces the attacked enemy's defense. Great Weapon Triple Attack Lvl. 1
Wrist Chop
34 A skill whose first attack is single-enemy, followed by a medium AoE. second hit slows an enemy's attack speed. Great Weapon
46 A skill that, after a 1 second "warm up"; grants a damage buff and weapon-specific buff, than hits twice and shocks an enemy. Great Weapon
Heavy Blow
46 A 2-hit AoE that has a chance to Shock enemies, which increases each skill level. Great Weapon
Charged Shock
46 The Knight charges to the selected enemy, stunning them for 1 second. Great Weapon
Solar Evil
55 a 4-hit AoE that applys a weapon-specific debuff to hit enemies. Great Weapon Great Weapon
Sonic Massacre
64 An skill that attacks a single enemy twice, and is followed by 2 medium-sized AoEs that applys a weapon-specific debuff to all hit by the final attacks. Great Weapon
64 Adds a buff to the Knight that adds more vitality and accuracy for about 2 minutes. Great Weapon
Violent Spirit
73 Large, strong 3-5 hit AoE, with the number of attaks incresing as the skill level increses. Great Weapon
82 Medium 3-hit combo that reduces defence of all hit by the final attack. Great Weapon
Fury of Rondow
91 4-hit AoE whose second hit interrupts enemy skills, and last applys a weapon specific debuff to any enemies hit by the last attack. Great Weapon
Break Arms
102 First attack is single-enemy, and locks all skills for 3 seconds, and is followed by 3 large AoE attacks centered on the target. Great Weapon

Duel Skill TableEdit

Duel Skills
Skill Name Required Level Description Weapon Required Hits Inflicted Buff Duration(seconds) Debuff Effect/Duration Previously Required Skill
Dual Mastery
7 Increases the attack while wielding duel weapons.
Cross Piercing
7 A single-enemy attack that hits twice.
File:Dual adv.jpg
Dual Advance
16 Increases critical rate and defense of duel-wielding Knights.
Fatal Hash
16 a 3-5 hit attack, the first 2 single-enemy, and the last 1-3 a small AoE.
Cyclone Slash
22 Level 1-4 of this skill is a 3-hit single-enemy attack; 5-9 is a 4-hit small AoE; level 10 is a medium-sized 5 hit AoE.
Energetic Blade
28 A single-enemy, very high-hitting ranged attack.
46 A large 4-hit AoE.
Eigen Dash
55 A single-enemy attack that hits 5 times, the final attack being a small AoE and lunging the Knight out of melee range.
Spout Anger
82 A very fast 7-hit combo that also has a chance to add a bleeding debuff.
Off Spin
102 A ranged, powerful ranged 3-hit attack.

Honor Skill TreeEdit

  • The skills in this section can be used with any weapon.

NOTE: This skill tree is not a skill tree of its own; it is used to supplement the other skill trees. Upping ONLY this tree is HIGHLY not recommended.

Honor Skills
Skill Name Required Level Description Weapon Required Hits Inflicted Buff Duration(seconds) Debuff Effect/Duration Previously Required Skill
Power Strike
1 A 1-hit single-enemy attack.
Fishing Mastery
1 Allows Fishing
Sharpen Blade
4 A 1-hit single-enemy.
10 Increases a Knight's health up to 20%.
File:Jump crash.jpg
Jumping Crash
10 1-4; a small 1-hit AoE. 5-9; a medium 2-hit AoE. 10; a large 3-hit AoE.
Wind Rush
22 Increases a Knight's rate of movement for a set duration.
Health Strenghten
28 Increases a Knight's health recovery for a set duration.
File:Attk acc.jpg
Attack Acceleration
28 Increases a Knight's critical rate, physical attack, and accuracy for ~20 seconds.
Insensibility 46
Decreases the rate at which a Knight is Defeat in combat.
Soul Knight
55 A 4-hit AoE.
File:Divide sphere.jpg
Divide Spear
82 A large 3-hit AoE that inflicts a debuff on hit enemies that increses their Defeat rate.
Helion's Blessing
Helion's Will
Helion's Convictions

Trans-Up Skill TreeEdit

  • The skills in this section can be used with any weapon.

Note: The first 2 skills of this tree can only be earned after completing the 131 Trans-Up quest. Also, like the Honor tree, this skill tree is not independent; it is also used to supplement other main builds.

Trans Skills
Skill Name Required Level Description Weapon Required Hits Inflicted Buff Duration(seconds) Debuff Effect/Duration Previously Required Skill
File:Trans buff.jpg
131 Increases all a Knight's stats by 50, critical rate, accuracy, and all elemental resistances. All Weapons -- 300 -- None
File:Judgment of helion.jpg
Judgment of Helion
131 Summons the sword of Helion and hit all enemies in its path once. (Piercing Damage) All Weapons 1 --- -- Barad Lvl 1
File:Sould blade.jpg
Sould Blade
133 Large, strong AoE that hits twice and shocks enemies hit. All Weapons 2 -- ~3 Judgment of Helion Lvl 1
File:Violence flick.jpg
Violence Flick
135 A very large and fast 5-hit attack that closes the last meter between the Knight and his enemy. The first and last attacks are a mid-sized AoE. All Weapons 5 -- --

Sould Blade Lvl 1

[[ | ]]
165 All Weapons 4 -- --
[[ | ]]
165 All Weapons 4 -- --

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